using SDL;

// We should probably just go with SDL rectangle...
struct Rectangle {
	int width;
	int height;
	int X;
	int Y;

	public Rect to_SDL_Rect() {
		return (Rect() { w = (int16)this.width, h = (int16)this.height, 
			x = (int16)this.X, y = (int16)this.Y });
	}
}

